Rules

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6U RULES

Game Rules

  • Game time is 1 hour or 5 innings, whichever comes first.
  • Game starts at start time. Warm-ups must be done ahead of time.
  • Home team is listed first on the schedule and occupies third base side.
  • No strikeouts or walks.
  • If an offensive player makes an out, they leave the bases and return to their dugout.
  • No forfeits. OK to loan players for fielding.
  • Coaching allowed in the field during the games; one offensive coach at the mound, the other defensive coach behind the infield.
  • No umpires required.
  • No official scores or standings.
  • Four run rule per inning

Batting Rules

  • Player must hit to get on base.
  • Players bat in continuous order.
  • Late players can be added to the end of the lineup.
  • Coach decides by player if child receives coach pitch or straight to tee.
  • Max three coach pitches, then use tee. Coach pitches from a safe distance in front of plate.
  • Three outs in a half inning or max inning four run rule.
  • Facemasks are optional, but recommended as they are required for upper divisions of play.

Fielding Rules

  • Play stops when the defensive player attempts to throw the ball to the pitcher and the ball reaches the infield.
  • Pitcher does not need to control the ball for play to stop.
  • Players must be in their defensive position in the field when the batter swings. In other words the short stop should start play between 2nd and 3rd base, the pitcher should start play where the pitching mound would be etc.

Absolutely no arguing with the umpires!

 

8U RULES

GENERAL RULES

  • As 8U games may be played on both 8U fields and larger, the base distance will either be 55’ or 60’.
  • The pitching distance will be 30’.
  • 11” low compression softballs.
  • Batting helmets must have masks and chinstraps.
  • Catchers must wear protective gear (shin guards, chest guard and catcher’s mask)
  • Home team supplies bases (if they are not present)

Game Rules

  • Game time is 1 hr 15 minutes, or five innings (whichever comes first). No new inning after 1 hour
  • Game starts at start time. Warm-ups must be done ahead of time.
  • Teams can have 10 players on the field (4 outfielders).
  • No forfeits. OK to loan players for fielding.
  • No stealing or sliding.
  • Lead off permitted on release.
  • Limit of 4 runs per inning every inning.
  • The fielding team will provide umpires (in 8U, no umpires – the fielding team’s coach makes the call)
  • No official scores or standings.

Fielding

  • Outfielders must be stationed on the grass, not the infield.
  • Baserunner gets base plus one on an overthrow if an overthrown ball goes out of play.
  • An uncontrolled throw or a bobbled ball is “live” and the baserunner can advance until the defensive player throws the ball back to the pitcher.  (Play stops when the ball is inside the pitcher circle with or without pitcher control.)
  • Baserunner is awarded next base once the play stops if they have reached the half-way point as judged by the coaches.

Batting

  • Player must hit to get on base.
  • Players bat in continuous order as designated by batting roster.
  • Late players can be added to the end of the lineup.
  • Bunting is allowed.
  • No dropped 3rd strike (in 8U there are no strike outs)

Pitching

  • 2 inning limit for player-pitchers, plus 1 additional if the game goes more than 4 innings.
  • No walks. After 4 balls a coach-pitcher will enter the circle and pitch.
  • No strikeouts. After three strikes (from either player-pitcher and/or coach-pitcher), then use a tee.

Position and Substitution Rules

  • All players bat: no pinch hitters.
  • By the 4th inning, all players should have played infield and outfield.
  • Players who cannot protect themselves from sharply hit balls should not be played as pitcher.
  • Attempt to give all players equal playing time.

Absolutely no arguing with the umpires!

 

10U RULES

Game Rules

  • Game time is 1 hour, 30 minutes. U​nless both head coaches agree otherwise at 1 hour and 15 minutes, the game continues for the full 90 minutes and we will start a new inning even if there is likely insufficient time to complete that inning. If we don’t complete the new inning, the score will roll back to the last completed inning.
  • Game starts at start time. Warm­ups must be done ahead of time,​pitchers warmed up, and catchers geared up.
  • Games have a maximum of six innings.
  • No forfeits. OK to loan players for fielding. Teams ideally have 10 players on the field but can play with less. T​he minimum team size before a team has to borrow players is 6. If the team being borrowed from has 6+ players, the borrowed girls hits with the borrowing team.
  • Limit of 4 runs per inning until final (or 6​) inning. In final (or 6​) inning, there is no run limit. The final inning is the inning in progress at the 1 hour and 15 minute point.
  • No coaching in the field during the games. OK to coach from the dugout.
  • Keep score for runs and innings pitched. No official standings.
  • The following are not rules, but are guidelines intended to accelerate game speed.
  • Each team’s coach does their best to have all their pitchers they may use warmed up before the game and again in­ between innings before their pitcher comes into the game.
  • Teams will have two and a half minutes​ b​etween the last out of the prior half inning and the first pitch of the next half inning. Coaches will have pre-­assigned positions and do their best to have their catchers geared up in advance.

Pitching Rules

  • If pitcher throws four balls, the batter gets an immediate walk (i​.e. no coach pitch at this point)​.​A player hit by a pitch is awarded first base (unless hit by a pitch from her coach).
  • If a pitcher walks three batters in an inning, the hitting team’s coach immediately replaces the pitcher and the coach pitches for the remainder of the inning.
  • When the coach comes in and pitches 4 pitches to the batter. The batter has 4 more opportunities of putting the ball in play (regardless of what the count was when the coach came in to pitch). If the batter cannot put the ball in play in those 4 pitches, she will be out (even a foul ball on the 4th pitch would be an out). The coach can pitch from anywhere inside the pitching circle (to encourage throwing pitches that the batters can hit).
  • The following two pitching rules can be fully or partially suspended if both head coaches agree at the start of the game. If both coaches do not agree, then these rules will be in effect.
  • —After any pitcher is removed twice in a game for having thrown three walks in an inning, that pitcher may not return to pitch again in that game. If a team no longer has pitchers available, then the hitting team’s coach will pitch the remainder of the game.
  • —if a pitcher hits two girls in a game, she is no longer allowed to pitch in that game.
  • The following are not rules, but guidelines to accelerate game speed and safety.
  • —Pitchers should be encouraged to work fast with minimal pauses between pitches and
    there should be no practice pitches between pitches to the batter. Let’s target less than 5​ seconds b​etween the pitcher receiving the ball back from their catcher/a fielder and their next pitch.
  • —Pitchers should wear their face masks.
  • Pitcher weekly limits: pitching week is Sunday thru Saturday; maximum seven innings, per pitcher, per week; and one pitch in an inning and that inning counts.

Batting Rules

  • A player hit by a pitch is awarded first base (unless hit by a pitch from her coach).
  • Players bat in continuous order as designated by batting roster.
  • Late players can be added to the end of the lineup.
  • Bunting is allowed, including off the hitting team’s coach. The pitcher can field that bunt but must                                                cbe in the pitcher’s circle when the coach release her/his pitch.

Fielding Rules

  • Outfielders must be stationed on the outfield grass, not the infield.
  • Pitcher must control the ball with both feet inside the pitching circle for play to stop.
  • An uncontrolled throw or a bobbled ball is “live” and the base runner can advance until the defensive
    player throws the ball back to the pitcher.

Baserunning Rules

  • Stealing allowed after the ball crosses the plate.
  • No stealing home. A runner on 3​rd may not advance (if the defensive team makes a play on a runner) except on a hit ball, or when the runner is forced to advance due to a walk or hit batter.
  • Sliding is permitted and player is out at any base if she doesn’t slide to avoid a collision.
  • Base runners must avoid fielder who is fielding a hit ball.
  • To be introduced as a rule for the second half of the season, after Spring Break: batters can
    advance to 1B on a dropped third strike. The batter cannot advance past 1B and other base
    runners can only advance one base ­even on an overthrow.
  • The following is a guideline to accelerate catcher development. ​C​oaches can encourage their catchers to throw when an opposing runner attempts a steal. If a catcher throws in an attempt to catch a base stealer, base runners cannot not take an extra base ­ even on an overthrow.
  • If a runner is stopped while off a base when the pitcher within the pitching circle receives the ball or the pitcher with the ball enters the pitching circle with both feet, then this runner must immediately either; 1) advance to the next base without stopping; or 2) return without stopping to the last properly achieved base. In other words, runners can’t tease pitchers by faking attempts to advance to next base.

Absolutely no arguing with the umpires.
 

12U RULES

These local rules are adopted for Inter-league recreational play. The inter-league games further adopt the general Official Rules of Softball published by the ASA for Junior Olympic girl’s fast pitch. In addition, the inter-league has agreed to:

  • Start time: within 15 minutes of the scheduled start time (based on field availability).
  • Home team is responsible for notifying the visiting team of postponements or unplayable field conditions. If a game is postponed, rescheduling is the responsibility of the home team.
  • Home team takes the third base dugout and is responsible for preparing the field before each game and maintains the official scorebook for the game.
  • Only players, managers, coaches and scorekeepers are permitted to occupy the player benches.

Local Rules for 12-u Division Games

  • Games may be played with as few as 8 players in a line-up. No out is taken for the 9th spot in the batting order (No ASA Short Hand Rule applied).
  • Ten players are allowed on defense, six infielders and four outfielders on the grass.
  • Players may be openly substituted in the defense without limitation. Umpires do not record defensive changes but must receive a line-up from each team that shows the batting line-up and pitching and catching assignments.
  • All players on the team are in the batting order. Players appear anywhere in the batting order determined at the beginning of the game regardless of whether the player is a starting defensive player or a substitute.
  • If a player arrives after the game has begun, add her to the bottom of the order (exception: late arriving player whose first turn at bat has not passed). If a player leaves the game early, skip her at bat without penalty. In either case, the umpire and opposing team must be notified prior to the added or missing player’s at bat.
  • A half inning ends when the defensive team achieves three outs, or if during the first three innings, the offensive team scores four runs.
  • If the visiting team is losing by 13 or more after their at bat in the fourth inning, or any subsequent inning, the Mercy Rule is invoked. Conversely if the home team is losing by 13 or more runs after completion of their at bat in the fourth inning, or any subsequent inning, the Mercy Rule is invoked.
  • Game playing time is 1 hour 40 minutes. Once the game playing time has passed the time limit, no new inning may begin. Game play must be complete in 120 minutes – NO EXCEPTIONS! Ties are allowed
  • Pitching distance is 40 feet.
  • Pitchers are not inning limited, but the coaches should endeavor to provide the opportunity to those girls who want to pitch and are capable of doing so.
  • A pitcher must be removed if she unavoidably hits 3 batters in the course of an inning. She may return to pitch in later innings, but if she hits another batter that pitcher must be relived from pitching for the remainder of the game.
  • If an illegal pitch is committed, a ball is charged to the pitch count; runners do not advance.
  • Courtesy runners are allowed as substitutions for the next inning’s pitcher and/or catcher. The courtesy runner must be announced prior to the substitution and must be the player in the dugout who is least likely to come to bat that inning (bottom of the batting order at the start of the inning).
  • Injured players, no longer able to play, will be treated as if they had to leave the game early- no out shall be automatically taken. An injured player may reenter the game upon agreement of the opposing Managers and the umpire(s). An injured batter/runner may be substituted with a Courtesy Runner (see 12u-13).
  • For the first three innings, a 4-run rule limit is to be applied. In the case where a team is behind, the team is allowed to go beyond the 4-run limit and take the lead by 1 run. After the third inning, there is no run limit.
  • Bats must have the ASA 2004 certification mark.

Absolutely no arguing with the umpires

 

14U RULES

These local rules are adopted for Inter-league recreational play. The inter-league games further adopt the general Official Rules of Softball published by the ASA for Junior Olympic girl’s fast pitch. In addition, the inter-league has agreed to:

  • Start time: within 15 minutes of the scheduled start time (based on field availability).
  • Home team is responsible for notifying the visiting team of postponements or unplayable field conditions. If a game is postponed, rescheduling is the responsibility of the home team.
  • Home team takes the third base dugout and is responsible for preparing the field before each game and maintains the official scorebook for the game.
  • Only players, managers, coaches and scorekeepers are permitted to occupy the player benches.

Local Rules for 14-u Division Games

  • Games may be played with as few as 8 players in a line-up. No out is taken for the 9th spot in the batting order (No ASA Short Hand Rule applied).
  • Nine players are allowed on defense, six infielders and three outfielders on the grass.
  • Players may be openly substituted in the defense without limitation. Umpires do not record defensive changes but must receive a line-up from each team that shows the batting line-up and pitching and catching assignments.
  • All players on the team are in the batting order. Players appear anywhere in the batting order determined at the beginning of the game regardless of whether the player is a starting defensive player or a substitute.
  • If a player arrives after the game has begun, add her to the bottom of the order (exception: late arriving player whose first turn at bat has not passed). If a player leaves the game early, skip her at bat without penalty. In either case, the umpire and opposing team must be notified prior to the added or missing player’s at bat.
  • A half inning ends when the defensive team achieves three outs, or if during the first three innings, the offensive team scores four runs.
  • If the visiting team is losing by 13 or more after their at bat in the fourth inning or any subsequent inning the Mercy Rule is invoked. Conversely if the home team is losing by 13 or more runs after completion of their at bat in the fourth inning or any subsequent inning the Mercy Rule is invoked.
  • Game playing time is 1 hour 40 minutes. Once the game playing time has passed the time limit, no new inning may begin. Game play must be complete in 120 minutes – NO EXCEPTIONS! Ties are allowed.
  • Pitching distance is 43 feet.
  • Pitchers are not inning limited, but the coaches should endeavor to provide the opportunity to those girls who want to pitch and are capable of doing so.
  • A pitcher must be removed if she unavoidably hits 3 batters in the course of an inning. She may return to pitch in later innings, but if she hits another batter that pitcher must be relived from pitching for the remainder of the game.
  • If an illegal pitch is committed, a ball is charged to the pitch count; runners do not advance.
  • Courtesy runners are allowed as substitutions for the next inning’s pitcher and/or catcher. The courtesy runner must be announced prior to the substitution and must be the player in the dugout who is least likely to come to bat that inning (bottom of the batting order at the start of the inning).
  • Injured players, no longer able to play, will be treated as if they had to leave the game early- no out shall be automatically taken. An injured player may reenter the game upon agreement of the opposing Managers and the umpire(s). An injured batter/runner may be substituted with a Courtesy Runner.
  • Bats must have the ASA 2004 certification mark.

Absolutely no arguing with the umpires

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